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This past weekend I was in Atlanta for the Southern-Fried Gameroom Expo, for two nights. As some of you may know, I am a professional wrestler, as well as a gamer, and my tag team partner, as well as my fiancée were part of Atlanta Wrestling Entertainment’s “Bobby & Stan Most Excellent Tag Team Tournament”, which unfortunately we did not win, only making it to the semi-finals, boo.
In between shows we explored the venue, which was jam packed with pinball machines, arcade machines with favorites like Mortal Kombat and Soul Calibur, as well as indy developers of all sorts, whether it be board games or video games.
My highlight was being able to talk technology with one of my favorite personalities, Ben Heck, from The Ben Heck Show.
Such a fun time.
But just a few days later, THE BIG ONE ARRIVED! E3, The Electronics Entertainment Expo, and let’s get right into that news.
Microsoft announced that the upcoming Project Scorpio console has an official name, the Xbox One X, which is to be released on November 7th of this year at a price point of $499 in the US.
The One X, is the company’s smallest console to date, and looks wise, resembles a black version of the popular Xbox One S, however with numerous upgrades internally such as 6 teraflops of performance, and capability of delivering graphics in 4K resolution, Microsoft has promised that it will be the most powerful console ever made.
The One X will also play all current and future Xbox One games and work with the controllers you already own.
At Microsoft’s E3 presser, we also saw Bioware’s new sci-fi IP, “Anthem”, Ubisoft gave the first look at the latest installment of the Assassin’s Creed franchise “Origins”, Crackdown 3 was announced to be making it’s way to the console, of course we saw Forza 7 which will run at a native 4k res at 60 frames per second, and Cross-Play was announced between the Xbox One and Nintendo’s Switch console for Minecraft.
Now onto Sony:
Sony’s major selling points this year, was it’s massive game catalog.
Tons of announcements and trailers for games including God of War, Days Gone, and Detroit: Become Human…as well as talking about the upcoming releases of Monster Hunter: World and a remake of Shadow of the Colossus.
Call Of Duty WWII was a showcase piece, unsurprisingly, as all content for the game drops first on PS4, before coming to Xbox One and PC after a set period of time.
A new cinematic trailer for Destiny 2 was shown, focusing on the story aspect of the game, as well as the PS4 exclusive content.
The trailer for a Spiderman game set for release in 2018 showed off Miles Morales, who if you didn’t know is Spiderman of the Ultimate universe.
Uncharted: The Lost Legacy, the stand alone spinoff got a new trailer reveal…and Sony’s big winner in my opinion is the announcement of Elder Scrolls V: Skyrim VR Edition, an exclusive to the PS4.
Hold on to your helmet, Dragonborn.
Three words. Super Mario Odyssey. There’s finally a release date for the sandbox entry of the Mario franchise. October 27th, 2017, is when this exciting and innovative installment hits shelves, for the Nintendo Switch.
Rocket League will also be headed to the Switch, featuring exclusive content, and cross-network play, however supported platforms haven’t been confirmed. Speculation is that Xbox One will be the first announced, thanks to the Minecraft collab.
A sequel to the absolutely amazing JRPG, Xenoblade Chronicles, Xenoblade Chronicles 2 wad announced with a holiday 2017 release date.
A new Switch exclusive Pokemon game was teased as well as new DLC for The Legend Of Zelda: Breath of the Wild, and the announcement of Metroid Prime 4 for the Nintendo Switch.
Now, honestly, if you ask me, I have to give the overall winner of E3 award to Nintendo, with Microsoft coming in a close second.
The amount of quality titles coming out of the press conference was just outstanding, with a lot of titles for THIS year, giving it the edge, while Microsoft and Sony featured games for next year.
Now don’t get me wrong, I love my Xbox One…but E3 made me a firm believer of Nintendo, more over the Nintendo Switch, once again, and I think they finally got it right, for the first time in a while, as far as the console market goes.
So, I finally got my hands on Illfonic and Gun Media’s Friday the 13th: The Game, which was released on May 26th, and I must say, I was not disappointed. The game is a semi-open world 3rd person survival horror set around Camp Crystal Lake, of the movies lore. You can jump into a match with up to 8 players, with one controlling the hockey mask wearing, machete wielding Jason Vorhees, and the others controlling camp counselors, fighting for survival in a truly anxiety triggering scenario. Jason’s abilities and toughness make the game fun and unpredictable.
The game currently is multiplayer only, however, a single player mode is set to be added during an update this summer.
With Harry Manfredini, the original film’s soundtrack composer signing on to do the sound for the game, it truly makes you feel like you are smack dab in the middle of the 80’s slasher.
With every up there is a down, however, as the game is chock full of issues.
From sub-par collision detection, a lack of map options, and inconsistent frame rates, along with numerous server issues that left some unable to even play, these issues need to the addressed and fixed thoroughly, before it can be called perfect.
For what it is though, Friday The 13th: The Game is solid. It was exactly what it needed to be, and I look forward to seeing how the developers and the community will work together to make a better game.
I also recently played the demo for Marvel vs. Capcom: Infinite, and it was drastically different from the series last entry (Marvel vs. Capcom 3). The character movements were slower than previously, and it feels like the gameplay mechanics were overhauled completely for sake of accessibility. Also gone are the 3 vs. 3 aspect, (cutting down to 2 on 2) and assist moves.
Now, this isn’t necessarily a bad thing if you’re a newer player, however I find it difficult to believe that a longtime stalwart will just accept these changes without resistance.
A newer, realistic art styling over the comic book feel of old is a major change in the graphics department. The game is colorful and bright, and in the 15 or so minutes I had to play it, I was honestly blown away with how sharp everything looked.
It’s different, I like it, and I’m looking forward to the full release on September 19th.
Co-founder of Smosh, Anthony Padilla, has left the company, to chase his own artistic goals.
He cited a “lack of creative freedom” as his main reasoning of the departure.
Myself, personally, as a long time subscriber to the Smosh YouTube channel of almost 8 years, am slightly heartbroken, but wish Anthony the best in whatever he creates down the line.
Anthony has his own YouTube channel, (AnthonyPadilla) where he posts his own original content.
Sadly, this past weekend, we lost a beloved figure in the entertainment world, in Adam West. Whether you knew him as Batman or as the Mayor of Quahog in Family Guy, West was a shining star in entertainment, and he’ll be missed.
Alright, well this wraps up this episode of the GGN Blogcast. I hope you’ve enjoyed, and I’ll catch you next time.